//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float3 DecalLocalBinormal;
//   float3 DecalLocalTangent;
//   float4 lightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPositionVS          c4       1
//   LocalToWorld              c6       4
//   WorldToLocal              c10      3
//   TemporalAAParameters      c13      1
//   DecalLocalBinormal        c14      1
//   DecalLocalTangent         c15      1
//   lightPositionAndInvRadius c16      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 0.00784313772, -1, 0, 1
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord4 o2.xyz
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_texcoord7 o5
    dcl_position o6
    mad r0.xyz, v2, c5.x, c5.y
    mul r1.xyz, r0, c15.zxyw
    mad r1.xyz, r0.zxyw, c15, -r1
    dp3 r0.w, r1, r1
    rsq r0.w, r0.w
    mul r1.xyz, r0.w, r1
    mul r2.xyz, r0.zxyw, r1
    mad r1.xyz, r0.yzxw, r1.yzxw, -r2
    mul r2, c7, v0.y
    mad r2, c6, v0.x, r2
    mad r2, c8, v0.z, r2
    mad r2, c9, v0.w, r2
    add r3.xyz, -r2, c16
    mul r4.xyz, r3.y, c11
    mad r4.xyz, c10, r3.x, r4
    mad r4.xyz, c12, r3.z, r4
    mul o3.xyz, r3, c16.w
    dp3 o2.x, r1, r4
    mul r3.xyz, r0, c14.zxyw
    mad r3.xyz, r0.zxyw, c14, -r3
    dp3 r0.w, r3, r3
    rsq r0.w, r0.w
    mul r3.xyz, r0.w, r3
    mul r5.xyz, r0.zxyw, r3
    mad r3.xyz, r0.yzxw, r3.yzxw, -r5
    dp3 o2.y, r3, r4
    dp3 o2.z, r0, r4
    mad r4, v2, c5.x, c5.y
    mul r5.xyz, r4, c15.zxyw
    mad r5.xyz, r4.zxyw, c15, -r5
    dp3 r0.w, r5, r5
    rsq r0.w, r0.w
    mul r5.xyz, r0.w, r5
    mul r6.xyz, r4.zxyw, r5
    mad r5.xyz, r4.yzxw, r5.yzxw, -r6
    mad r6.xyz, v1, c5.x, c5.y
    dp3 o1.x, r6, r5
    mul r7.xyz, r4, c14.zxyw
    mad r7.xyz, r4.zxyw, c14, -r7
    dp3 r0.w, r7, r7
    rsq r0.w, r0.w
    mul r7.xyz, r0.w, r7
    mul r8.xyz, r4.zxyw, r7
    mad r7.xyz, r4.yzxw, r7.yzxw, -r8
    dp3 o1.y, r6, r7
    mul r8.xyz, r4.zxyw, r6.yzxw
    mad r6.xyz, r4.yzxw, r6.zxyw, -r8
    mul r6.xyz, r4.w, r6
    mov o0.xyz, r4
    nrm r4.xyz, r6
    dp3 o1.z, r4, r5
    dp3 o1.w, r4, r7
    mad r4.xyz, r2, -c4.w, c4
    mul r5.xyz, r4.y, c11
    mad r4.xyw, c10.xyzz, r4.x, r5.xyzz
    mad r4.xyz, c12, r4.z, r4.xyww
    dp3 o4.x, r1, r4
    dp3 o4.y, r3, r4
    dp3 o4.z, r0, r4
    mov o3.w, c5.z
    mov o4.w, c5.w
    mul r0, r2.y, c1
    mad r0, c0, r2.x, r0
    mad r0, c2, r2.z, r0
    mad r0, c3, r2.w, r0
    mul r1.x, r0.w, c13.z
    mad r0.xy, r1.x, c13, r0
    mov r12, r0
    mov o6, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o5, r12

// approximately 71 instruction slots used
 

